Sunday, December 7, 2008

Tomb Raider 3

Introduction

Welcome to Lara's newest adventure. If you thought her previous adventures were exciting, wait until you see what she has planned for you this time. There are 19 massive levels spread out across 5 exotic locations, 59 Secrets, a Secret Bonus Level, new moves, new enemies and new vehicles to ride. As always, Sinjin will reveal everything you need to know to win this game and get a perfect score. You must find all 59 Secrets to unlock the Bonus Level. Tomb Raider 3 is non-linear and so is this solve. You can play the middle three levels in any order you wish so this Online Walkthrough is organized differently from previous solves. To navigate the various levels in this walkthrough all you have to do is pick the Location you need help with from the choices in the top window. This will open a side menu along the left which has each area within that location. Clicking on any of these menu items will take you to the text which describes that area.




Sponsored Surftipps

New Moves

Lara adds a few new moves to her physical abilities. Now she can Sprint, Crawl, and Monkey Swing. Naturally, there will be plenty of opportunities (and puzzles) which require these new abilities to complete successfully.



New Vehicles

Lara gets to drive/ride five new vehicles in her third adventure. These include a boat, Kayak, Mine Cart, Quad Bike (ATV), and an Underwater Propulsion Unit (UPU).



Combat Tips

Combat hasn't change much. One of the key things to remember when fighting multiple targets is to LET OFF the fire key after you drop an enemy. This way you can acquire a new target and not waste ammo on a corpse. Lara can aim very accurately while jumping around, so try to keep moving to minimize enemy damage.



Hardware List

Stopwatch Lara still has her trusty stopwatch. This allows you to check your level completion time and find out if you've missed any secrets. It also makes it impossible for me to use directions like N,S,E, & W in this solve. Flares You can't do any damage with these handy items, but they will be invaluable as they illuminate your surrounding area, revealing traps, switches and Core's new dynamic lighting engine. There are LOTS more dark areas in this adventure so make sure to keep a good reserve of flares handy and don't waste them. Remember, the muzzle flash of your pistols will also light up a dark area - just not as long. Pistols These are Lara's trusty sidearms she brought with her from the first game. Use them "John Woo-style" to take out your basic baddies. They will auto-aim each time you press the fire button. Shotgun This old favorite is back. Use it on groups of enemies for wide spread damage or when at close range to inflict serious damage on a single opponent. Desert Eagle More powerful than the pistols; this powerful handgun is Tomb Raider 3's equivalent of the Magnums from the earlier games. These are great for close-range combat where you need heavy firepower while you dodge. Harpoon Gun The reload time on this weapon makes it good for usually a single shot. Use it to stall your enemy so you can swim to the safety of dry land. Ammo is also hard to find so conserve every harpoon you find until you absolutely need it. Uzi's Another favorite from the first two games; this weapon is very powerful and should be saved for the bigger enemies and later levels. Grenade Launcher This weapon provides some serious destruction. Grenades will explode only after they are armed and they must travel about 50 feet before they arm. This makes this weapon a long-range weapon which is good because you don't want to get caught in your own blast. Do not fire then run forward until after the explosion and resulting deaths. Rocket Launcher What more can I say. This weapon will wreck destruction on whatever it hits. Use wisely as ammo is VERY limited. MP5 Lara trades in her M-16 from the last game for this new military issue Automatic Assault Rifle. This weapon is ideal for long-range sniping. You cannot be running or jumping while firing this weapon. Weapons and Ammunition Ammo is scattered all over the various levels. It is always a good policy to save your bigger and better weapons for the bigger and badder enemies. Sometimes I will give you a recommendation for which weapons to use, but feel free to use your weapons of choice. There will also be times when I might say "you will find a certain weapon in a certain location" and all you find is ammo for that weapon. This is not a bug or error in my solve, but rather part of the game design. Weapons appear in certain locations, but if you ALREADY have that weapon from an earlier "pick-up point" then you will find ammo for the weapon that would otherwise be there. Once again you can explore Lara's mansion before starting the REAL game. There are lots of new things to learn and do. She has expanded the gym and there is a shooting range where you even get to take shots at that pesky butler. Don't miss the Race Key that unlocks the Quad Bike so you can race around the mansion. We join our adventure, already in progress. Lara is currently in India, searching for the legendary Infada artifact. So if we are finished with all the preliminary info; let's get on with the game....


for more : http://www.the-spoiler.com/Sinjin/TOMB3/tr3walk.htm

Thursday, December 4, 2008

TinyWarz

What is TinyWarz?
TinyWarz is a free massively multiplayer, turn-based game where players battle other players and computer controlled bandits on distant worlds. Time is an important factor in TinyWarz - players are given a limited amount of time to finish their turns and are rewarded for early completion. In TinyWarz, each player is represented by a commander which they can customize through skills and abilities that are purchased with level points.

What can I do in TinyWarz?
You can create an army, construct / customize units, assign crews, design bases, and battle to control planets. Watch your hired crews improve in combat and select special abilities for your command crew as they gain experience. Grow your army with salvaged units or buy them from other players through the in-game market.

What do I need to play TinyWarz?
TinyWarz is designed to be played through your web-browser. However, unlike traditional web-based games, TinyWarz utilizes graphics instead of text. TinyWarz is also fast paced - players need to make quick decisions concerning their units. Fast game-play creates battles that can last a few minutes to an hour.

Javascript must be enabled to play TinyWarz.

When can I play?
Right now! TinyWarz has launched ... you can create an account and start playing by clicking on the button in the upper left of this page.


New Player, PvP Planet

To help new players get a feel for PvP combat without forcing them to fight high level players, a new planet has been added: Konu II. Konu II is a Relic planet with 3 Relics (one less than Konu I's 4 Relics) and a slightly lower (25% less) Command payout for captured Relics. However, Konu II is smaller and Bandits on this planet are easier than Konu I's. Also, CE limits have been put in place on this planet to encourage mid-level players to use this planet to learn PvP tactics. Players above Level 30 are restricted to a very small force (500 CE) if they choose to deploy to this planet. Players Level 30 and under have the following limits:

Up to Level 10: 3,000 CE Limit
Up to Level 20: 2,500 CE Limit
Up to Level 30: 2,000 CE Limit


Display Damage Toggle

You can now toggle whether or not you see individual attacks while deployed with the Show Individual Attacks when Deployed option in Account Settings. If you choose to uncheck this option, all the damage a unit sustains in one turn from different attackers will be added-up and displayed as a single number. Unchecking this option should also improve performance for players who are involved in large fire fights.


Monopoly Busters

A handful of enterprising players have figured out that by placing a very large amount of a commodity (Ore, Command or TinyBucks) on the market they can corner that market at a price of their choosing. Because it is almost impossible for other player to buy such a large block of one commodity, the price becomes fixed. That player can then set a Buy Order slightly above the price of that they were selling at and then become the main buyer (by setting the Market Price) of a commodity at a price they choose.

This is no-longer the case: First, Buy Orders now have minimum amounts - 10,000 Ore, 1,000 Command and 10 TinyBucks. Second, When a Buy Order is posted, it no-longer needs to buy all of a commodity which is for sale at the price of the Buy Order.

Here's an example: 100,000 Ore is for sale at 2 Credits each and a Buy Order is created for 10,000 Ore at 2 Credits. Under the old system nothing would happen. The Buy Order could not be posted because it could not purchase all the Ore which is for sale at its stated price (2 credits each). Under the new system, the person who posts the Buy Order will receive 10,000 Ore for 2 Credits each and the Ore for sale on the Black Market will now show as 90,000 Ore for sale at 2 Credits each.

If a Buy Order only purchases part of the total amount of a commodity which is for sale, an additional note is added to the sale emails stating that this was a partial sale. This new system allows players to work together to chip-away at a monopolist ... happy monopoly busting everyone!

Also, the following changes have been made:
* SteelTech Repair Bot now repairs 3 points of armor per turn (was 1), CE decreased to 1.2 (was 1.25)
* SteelTech Repair Droid now repairs 6 points of armor per turn (was 3), CE decreased to 1.1 (was 1.2)
* Grease Monkey ability now allows the Commander to repair 2 points of armor per turn (was 1)
* Seasoned Mechanic ability now allows the Commander to repair 2 points of armor for all units which are in the same square (was 1)

Sunday, November 30, 2008

the sims 3

Coming in 2009!

The Sims 3 gives you the freedom to create unique Sims and immerse them in your own living neighborhood of endless possibility!

New Seamless, Living Neighborhood—Your Sims explore the neighborhood freely.

New Create A Sim
—Create any Sim you can imagine.

New Personality Traits—Every Sim is now a truly unique person, with a distinct personality.

New Unlimited Customization—Everyone can customize everything.

New Gameplay That’s Rewarding & Quick—There’s more to life for your Sims in The Sims 3.

imperia online

imperia online

What does the game offer:

No installation required Free registration Ability to socialize and compete with thousands of real players Totally realistic economic and war model Development, based on everyday decisions Build your Empire and dominate over your enemies Now!

Multiplayer Online Medieval Real-Time War Simulation!

We will take you to a world that exists right before the age of gunpowder. This is the world of the sharp blade, the long bow and the war horse. A time of political intrigues, huge medieval field battles, Fortress sieges with catapults and trebuchets, heavy knights wiping entire armies, striking in flank, pillages upon the civil population, thousands of soldiers dying in one battle. A time of legendary war lords, crushing rich and economically advanced kingdoms. A time of powerful alliances, fighting each other for total domination. You play against real people – others like you! Welcome to a medieval world way beyond your wildest dreams!

Let us show you how to play Imperia Online - In Short!
Where are you?

- You are located on a huge continent that has room for more than 40,000 Empires.
- Every Empire has a total of 25 available provinces, waiting to be colonized.
- No player can control foreign lands.
- Buildings and research cannot be destroyed or taken away.

What do you have in the beginning?

All players start with 1 colonized province with a village in it.
It can be explored from the village by pointing each building:
Townhall Farm Lumbermill Iron mine Stone quarry Transport station Barracks Fortress Academy Bank Market Tavern


















Lumber mill

- Turns the raw wood from the forest into a building material.
- The more people are hired in it - the more wood will be produced.

First steps

- Keep your population increasing, by building farms.
- Build at least 5-6 levels of lumber mills.
- Hire all your workers to produce wood.
- Build at least 4-5 levels of Granaries.
- After building your 4th level farm, start level 1 Fortress.
- Fortress 1 leads to University 1 and then - Architecture 1.
- Research Trade.
- Remember: University decreases the price of all researches, Architecture - of all buildings.

What then?

- Developing the economy will help you support armies when needed.
- Colonizing new province is a priority.
- Colonizing new province requires Centralization 1 and 500 archers or spearman, which will be new province's first settlers.

Saturday, November 29, 2008

Need for Speed Undercover

Official Game Website

News

Need for Speed Undercover has Gone Gold
Need for Speed Undercover, the latest version from Black Box’s blockbuster action driving franchise, has gone gold

All-New 2009 Nissan Z Makes Its World Debut In EA's Need For Speed Undercover
EA and Nissan today revealed the highly-anticipated all-new 2009 Nissan 370Z.

Take the Chase Online in Need for Speed Undercover
All-New Cops and Robbers Mode Highlights Online Multiplayer Experience

Maggie Q to Star in Need for Speed Undercover
Discover a World of High-Stakes and High-Speed in the Hottest Racing Game of 2008

Description

Need for Speed Undercover has players racing through speedways, dodging cops and chasing rivals as they go deep undercover to take down an International crime syndicate. The new game heralds the return of high-intensity police chases and introduces the all-new ‘Heroic Driving Engine’ -- a unique technology that generates incredible high-performance moves at 180 miles per hour during breathtaking highway battles.

A mix of stunning computer graphics and live-action movies will immerse gamers in the rich world of the Tri-City Bay Area. The city’s open-world environment features over 80 miles of roads, including an enormous highway system that sets the stage for heart-pounding highway battles. These high-speed, high-stake chase sequences will push players to the limit as they fight off cops and opponents while whipping through traffic at 180 miles per hour.

An intelligent new A.I. mechanic delivers a realistic and high-energy action driving experience. Going back to the franchise’s roots, Need for Speed Undercover features more aggressive and intelligent cops whose sole purpose is to take down the player quickly and by any means necessary. Need for Speed Undercover also features the series’ signature car customization, real-world damage and realistic driving physics. The game includes some of the hottest licensed cars such as the Audi R8, BMW M6 and Lexus IS-F.

Sims 2 Cheat Codes

Misc. Codes

Press CTRL + SHIFT + C to access the cheat window, then enter the following:

Cheat Effect
exit closes cheat window
expand expands or contracts cheat window
kaching get 1000 cash
help -all list cheats
autopatch (on/off) lets you know if theres a patch
moveobjects (on/off) moves objects and deletes you couldnt before
vsync (on/off) increases game performance but lowers graphics
StretchSkeleton makes your sims larger or smaller
aging off turn off aging
aging on turn on aging
motherlode 50,000 simoleans
faceBlendLimits (on/off) turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures.
boolProp snapObjectsToGrid true/false You can place objects outside the grid.
intProp maxNumOfVisitingSims 8 You can invite more people to your parties.
boolprop constrainFloorElevation false Allows you to change elevation of floor tiles.
boolprop constrainFloorElevation true Disables the ability to change elevation of floor tiles.
clear Clears all cheat codes on the screen, but codes are still in effect.
slowmotion Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest)
boolprop lotTerrainLighting (True/False) Set to false and lots will not light up when highlighted in neighborhood
boolprop displayNeighborhoodRoadsWithModel (True/False) Set to false to remove bridges from neighborhood.
boolprop displayLotImposters (True/False) Set to false to removes house graphics from neighborhood
boolprop displayNeighborhoodWater (True/False) Set to false to remove water from neighborhood
boolprop displayNeighborhoodFlora (True/False) Set to false to removes trees/plants from neighborhood
boolprop displayNeighborhoodRoads (True/False) Set to false to remove roads from neighborhood
boolprop displayNeighborhoodProps (True/False) Set to false to remove props like rocks and towers from neighborhood
boolprop lotWater (True/False) Set to false to remove removes water (ponds) from lots
boolprop lotTerrainPaints (True/False) Set to false to remove floorpainting on lot
boolprop carsCompact (True/False) Set to true and cars will have more detail in neighborhood
boolprop lotInfoAdvancedMode (True/False) Set to true to show lot information
boolprop objectShadows (True/False) Set to false to remove removes shadows on objects outside house
boolProp guob (True/False) Set to false to remove shadows on objects inside house
boolprop renderSelectedSimLevel (True/False) Set to true and walls will no longer cut away from selected Sim
boolProp displayPaths (True/False) Set to true to see the path where the selected Sim walks to
boolprop displayLookAtBoxes (True/False) Set to true and blocks appear on Sims faces and on parts where Sims look at
boolProp simShadows (True/False) Toggle shadows on/off for Sims
boolprop ShowLotPackageFilename (True/False) In neighborhood, shows filename of house when lot is highlighted
boolprop locktiles (True/False) Set to false to place floor tiles outside lot
boolprop allObjectLightsOn (True/False) Set to true to light up objects continuously instead of only when used
social_debug You can tell what social reaction will happen before you do it
RoofSlopeAngle (15-75) Changes the slope angle of a roof
boolProp testingcheatsenabled true/false if set to true ALL other cheats work.
familyfunds (Family's last name) XXXX Alots any amount of money you desire to any sim family (remove parenthesis in the family's last name and replace the XXXX's with any amount you want)
unlockcareerrewards unlocks career rewards.

Neighborhood Only Cheats

Bring up cheat window by pressing Ctrl + Shift + C

Cheat Effect
deleteAllCharacters At neighborhood view only, removes every Sim from the neighborhood.
TerrainType (desert/temperate) Only for use in neighborhood view, toggles between the two terrain types.

More Codes

Press Ctrl + Shift + C to access the console.

Some cheats require you enter the Postprocessing cheat.

Cheat Effect
slowMotion # Make you set the game speed. (# = 0 to 8, 0 is normal)
boolProp enablePostProcessing true Turns Postprocessing on.
boolProp enablePostProcessing false Turns Postprocessing off.
bloom rgb # Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on)
vignette # # # Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on)
filmGrain # Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on)
letterBox # Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on)

Other Parameters

Add these to the shortcut's parameters for other helpful things. Some have code counterparts.

Cheat Effect
-w Windowed Mode
-r[width]x[height] Start with desired resolution (in pixels).
-f Fullscreen Mode
-nosound Disables sound

Debug Mode

Open the cheat menu by pressing Ctrl + Shift + C, then entering the following:
boolProp testingCheatsEnabled true

While in Create-a-Sim, press Shift + N before creating your first sim to enable skintones, clothes, and hairstles that would normally be used only by NPCs. Press Shift + M to disable it.

While in Live mode, Shift + Click on a sim to bring up the debug menu.

NFS Undercover Cheat Codes

Secret Codes

During game play, hit the escape key to open the menu, then go to the options menu and select 'secret code'. Type in one of the following to unlock the specified item. Each code can only be used once and the letters are case sensitive.

Cheat Effect
%%$3/" $10,000
-KJ3=E NeedforSpeed.com Lotus Elise bonus car
0;6,2; Die-Cast Lexus IS F bonus car
@/;#/+ Die-Cast Nissan 240SX (S13) bonus car
!3/$"): Die-Cast Volkwagen R32 bonus car