Sunday, November 30, 2008

imperia online

imperia online

What does the game offer:

No installation required Free registration Ability to socialize and compete with thousands of real players Totally realistic economic and war model Development, based on everyday decisions Build your Empire and dominate over your enemies Now!

Multiplayer Online Medieval Real-Time War Simulation!

We will take you to a world that exists right before the age of gunpowder. This is the world of the sharp blade, the long bow and the war horse. A time of political intrigues, huge medieval field battles, Fortress sieges with catapults and trebuchets, heavy knights wiping entire armies, striking in flank, pillages upon the civil population, thousands of soldiers dying in one battle. A time of legendary war lords, crushing rich and economically advanced kingdoms. A time of powerful alliances, fighting each other for total domination. You play against real people – others like you! Welcome to a medieval world way beyond your wildest dreams!

Let us show you how to play Imperia Online - In Short!
Where are you?

- You are located on a huge continent that has room for more than 40,000 Empires.
- Every Empire has a total of 25 available provinces, waiting to be colonized.
- No player can control foreign lands.
- Buildings and research cannot be destroyed or taken away.

What do you have in the beginning?

All players start with 1 colonized province with a village in it.
It can be explored from the village by pointing each building:
Townhall Farm Lumbermill Iron mine Stone quarry Transport station Barracks Fortress Academy Bank Market Tavern


















Lumber mill

- Turns the raw wood from the forest into a building material.
- The more people are hired in it - the more wood will be produced.

First steps

- Keep your population increasing, by building farms.
- Build at least 5-6 levels of lumber mills.
- Hire all your workers to produce wood.
- Build at least 4-5 levels of Granaries.
- After building your 4th level farm, start level 1 Fortress.
- Fortress 1 leads to University 1 and then - Architecture 1.
- Research Trade.
- Remember: University decreases the price of all researches, Architecture - of all buildings.

What then?

- Developing the economy will help you support armies when needed.
- Colonizing new province is a priority.
- Colonizing new province requires Centralization 1 and 500 archers or spearman, which will be new province's first settlers.