Thursday, December 4, 2008

TinyWarz

What is TinyWarz?
TinyWarz is a free massively multiplayer, turn-based game where players battle other players and computer controlled bandits on distant worlds. Time is an important factor in TinyWarz - players are given a limited amount of time to finish their turns and are rewarded for early completion. In TinyWarz, each player is represented by a commander which they can customize through skills and abilities that are purchased with level points.

What can I do in TinyWarz?
You can create an army, construct / customize units, assign crews, design bases, and battle to control planets. Watch your hired crews improve in combat and select special abilities for your command crew as they gain experience. Grow your army with salvaged units or buy them from other players through the in-game market.

What do I need to play TinyWarz?
TinyWarz is designed to be played through your web-browser. However, unlike traditional web-based games, TinyWarz utilizes graphics instead of text. TinyWarz is also fast paced - players need to make quick decisions concerning their units. Fast game-play creates battles that can last a few minutes to an hour.

Javascript must be enabled to play TinyWarz.

When can I play?
Right now! TinyWarz has launched ... you can create an account and start playing by clicking on the button in the upper left of this page.


New Player, PvP Planet

To help new players get a feel for PvP combat without forcing them to fight high level players, a new planet has been added: Konu II. Konu II is a Relic planet with 3 Relics (one less than Konu I's 4 Relics) and a slightly lower (25% less) Command payout for captured Relics. However, Konu II is smaller and Bandits on this planet are easier than Konu I's. Also, CE limits have been put in place on this planet to encourage mid-level players to use this planet to learn PvP tactics. Players above Level 30 are restricted to a very small force (500 CE) if they choose to deploy to this planet. Players Level 30 and under have the following limits:

Up to Level 10: 3,000 CE Limit
Up to Level 20: 2,500 CE Limit
Up to Level 30: 2,000 CE Limit


Display Damage Toggle

You can now toggle whether or not you see individual attacks while deployed with the Show Individual Attacks when Deployed option in Account Settings. If you choose to uncheck this option, all the damage a unit sustains in one turn from different attackers will be added-up and displayed as a single number. Unchecking this option should also improve performance for players who are involved in large fire fights.


Monopoly Busters

A handful of enterprising players have figured out that by placing a very large amount of a commodity (Ore, Command or TinyBucks) on the market they can corner that market at a price of their choosing. Because it is almost impossible for other player to buy such a large block of one commodity, the price becomes fixed. That player can then set a Buy Order slightly above the price of that they were selling at and then become the main buyer (by setting the Market Price) of a commodity at a price they choose.

This is no-longer the case: First, Buy Orders now have minimum amounts - 10,000 Ore, 1,000 Command and 10 TinyBucks. Second, When a Buy Order is posted, it no-longer needs to buy all of a commodity which is for sale at the price of the Buy Order.

Here's an example: 100,000 Ore is for sale at 2 Credits each and a Buy Order is created for 10,000 Ore at 2 Credits. Under the old system nothing would happen. The Buy Order could not be posted because it could not purchase all the Ore which is for sale at its stated price (2 credits each). Under the new system, the person who posts the Buy Order will receive 10,000 Ore for 2 Credits each and the Ore for sale on the Black Market will now show as 90,000 Ore for sale at 2 Credits each.

If a Buy Order only purchases part of the total amount of a commodity which is for sale, an additional note is added to the sale emails stating that this was a partial sale. This new system allows players to work together to chip-away at a monopolist ... happy monopoly busting everyone!

Also, the following changes have been made:
* SteelTech Repair Bot now repairs 3 points of armor per turn (was 1), CE decreased to 1.2 (was 1.25)
* SteelTech Repair Droid now repairs 6 points of armor per turn (was 3), CE decreased to 1.1 (was 1.2)
* Grease Monkey ability now allows the Commander to repair 2 points of armor per turn (was 1)
* Seasoned Mechanic ability now allows the Commander to repair 2 points of armor for all units which are in the same square (was 1)